Ошибка после смерти

Asmodeus

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[Error : Unity Log] NullReferenceException: Object reference not set to an instance of an object
Stack trace:
ZNetScene.RemoveObjects (System.Collections.Generic.List`1[T] currentNearObjects, System.Collections.Generic.List`1[T] currentDistantObjects) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
ZNetScene.CreateDestroyObjects () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
ZNetScene.Update () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)

Появляется после смерти и всё начинает лагать
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Asmodeus

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[Error : Unity Log] NullReferenceException
Stack trace:
Minimap.SelectIcon (Minimap+PinType type) (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
Minimap.OnPressedIcon2 () (at <843a49d5cb48439fa5a62a7bcd81c2a9>:0)
UnityEngine.Events.InvokableCall.Invoke () (at <7ed9544a6e86489c87771c638baaad47>:0)
UnityEngine.Events.UnityEvent.Invoke () (at <7ed9544a6e86489c87771c638baaad47>:0)
UnityEngine.UI.Button.Press () (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <5abdc278a459476dabe36f8ad65ea091>:0)
UnityEngine.EventSystems.EventSystem:Update()
 
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